In WeaponPickup.cs:38 ( line 42 in RFPS 1.22+), add this line: Then you have to make some changes to RFPS scripts. If you're worried about cheating, you'll have to implement other anti-cheat measures (google it if you need to). That is, the player rigidbody (physics simulation) lives on the player's client, not on the server. Bolt doesn't have a lobby or matchmaking system, so you'll have to add that yourself, too.įirst, since RFPS uses rigidbodies, it has to be a non-authoritative server. So please run with it and share whatever you add.īe warned that it's still a lot of work, but I think most of the hard part of the core gameplay is done. I was just curious to see how it would work out. I'm not sure what I'm going to do with this, if anything. I didn't implement third-person bodies, but I left stubs where someone could. Okay, here's what I did to get RFPS working with Bolt. EDIT: Updated for RFPS 1.22 and Bolt 0.4.3.12.
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